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JonLP24

(29,354 posts)
4. What I mean by choices
Tue Jul 10, 2018, 06:23 PM
Jul 2018

ARTICLE
Why Assassin's Creed Origins Is Actually Black Flag 2
44 Comments
From high seas to arid deserts.
by Matt Espineli on Aug 22, 2017 15:00 PM
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The decision to turn Assassin's Creed into an open-world action-RPG is shaping up to be one of the best moves the series has made in years. Assassin's Creed Origins' combat, exploration, and progression feel more involved than in previous games, and there's a high attention to detail that imbues the world with renewed vitality. While the game's new direction is a clear attempt by Ubisoft to reinvigorate the long running franchise, the shift also follows one of its greatest entries, Assassin's Creed IV: Black Flag. After all, the same core creative team is developing Origins; but according to game director Ashraf Ismail, it's also being created using the same design philosophy that made Black Flag so well-received.

Origins is fully entrenched in playing like an action-RPG; it sports a multi-faceted skill tree, damage hit points, and equipment with varying statistics. In addition, everything you do feeds into an overarching progression system that steadily improves your character's strength and abilities over time. While Origins strongly embraces these elements across its various mechanics, it isn't a new concept for the series. You need only look at Black Flag's naval combat, which made heavy use of a stat-based upgrade system. Building up your ship was one of Black Flag's most fulfilling systems, as it continually rewarded you with practical upgrades for your ship the more you faced challenges and steadily learned how to overcome them.


"We saw that [RPG mechanics] worked in Black Flag," said Ismail. "And so we decided: "Let's blow it up. Let's have it across the whole game. From combat to stealth to manipulating the environment; everything is tied to a progression system [in Origins]. This was a decision we made very early on."

The choice to introduce RPG mechanics into Origins builds upon what worked in Black Flag, expanding its progression systems and giving you more freedom to utilize and embrace your own playstyle. Gone are the days of instant desynchronizations. Now you can play stealthily and pick off opponents from afar to your heart's content, or you can embrace the intricacies of the game's Demon's Souls-inspired combat system and ambush a squad of guards. There's more freedom to do things your way, but what's most apparent about this approach is that it comes from the team's own post-mortem analysis of Black Flag.

https://www.gamespot.com/articles/why-assassins-creed-origins-is-actually-black-flag/1100-6452771/

I got it because both of you said it was a good game.

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