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Related: About this forumGrand Theft Auto V: One of the most depressing video games ever made (ending spoilers)
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But Grand Theft Auto doesnt have any serious questions to ask. Nor does it really have any serious answers. Every single person in the beautiful world of Grand Theft Auto is an absolute douchebag; the games story is a parade of loudmouth goons. All of the villains are the absolute worst human beings you can imagine, and all of the heroes are even worse. Everybody talks too much and nobody has anything to say. Imagine if the Saturday Night Live sketch the Californians never ended, and you have most of the spoken drama in Grand Theft Auto V.
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But Grand Theft Auto V badly wants the drama to matter. It wants to make a point about America and capitalism and the difficulty of balancing professional success with personal happiness and Hollywood and authenticity and authenticity. The problem is, the only point Grand Theft Auto has to make is a point so aggressively cynical that when you finally reach the end of the games main story it is incredibly depressing.
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This is the endpoint of the games narrative: It begins in chaos and ends in chaos. I guess you could argue that this is supposed to be funny, but Grand Theft Auto V doesnt really feel like a funny game. It feels like an angry game. It hates women and it hates men, it hates rich people doing yoga, and it hates poor people who cant get their lives together. It hates liberals and it hates conservatives, and it doesnt take either of them seriously. When I reviewed GTA V after playing about 1/3 of it I compared it to South Park, but the more I played, the more I realized that comparison wasnt quite accurate. South Park is incredibly cynical also, but it takes its cynicism seriously: It attempts to find some kind of logical path towards something like Truth.
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What Im getting at it is that the makers of Grand Theft Auto V seem to have the David Chase/Dan Harmon complex of viewing their own fans with extreme distaste. Bizarrely, this is probably why Grand Theft Auto V is so much better than, say, the upcoming Call of Duty: Whatever. But its also why the new game which is filled with sun-dappled imagery feels ultimately hermetically sealed and deadening. A lot of people will probably argue that the downer endings of Red Dead Redemption or Grand Theft Auto IV are more depressing than any of the possible closers for GTA V. But those endings were rooted in some kind of believable emotional through line in a humanity that the game took seriously. Grand Theft Auto V thinks all humans are inhuman, and it couldnt really care less.
http://popwatch.ew.com/2013/10/10/grand-theft-auto-v-ending/
I haven't played a second of GTA V but thought this article was great and interesting.
Bjorn Against
(12,041 posts)It is true that pretty much all of the characters are terrible people, but it is all presented in a very tongue in cheek manner. The game mocks American society without mercy and I suspect the author of this article was probably deeply offended by the game's portrayal of Americans, the satire is very biting but it hits the mark far more often than not. I did not find the game depressing at all, I found it to be a hilarious satire that makes us think about just how absurd the world we live in really is.
JonLP24
(29,348 posts)The funny thing is, though, all three endings basically come to the same conclusion: Nothing matters. Nothing really changes. If you kill Trevor, then Michael angrily tells his student: Surviving is winning. Everything else is bulls. Fairy tales spun by people afraid to look life in the eye. Whatever it takes, kid: Survive. If you kill Michael, Franklin calls up one of his friends and describes his entire experience in the game thusly: S been real crazy, homey. But its dealt with now.
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I didn't the sense that he was offended, especially over the fact that they're Americans. He uses the Red Dead & GTA IV example in a way that even though the ending is downbeat, it has redeeming qualities. This is just empty.
This review actually makes me want to play the game more rather than less because a story w/ empty characters & empty story can make a point and more depressing can actually be better. I think the ending of a movie like Blow Out(though the 2 main characters weren't empty but John Lithglow's character certainly was and the world in the film as well) are better than endings in almost every other movie.
Thanks for your point, I did want to get feedback from those that played.
Bjorn Against
(12,041 posts)At no point in the game including the ending did I ever get the message that "nothing matters". The ending was a pretty basic ending, its purpose was not to close the game but rather leave the game open to continue exploring. The game is extremely cynical, but that is what makes it so great, it holds a mirror to our society and makes us laugh at our own warts.
bvar22
(39,909 posts)...but I've played all the other GTAs,
and will play GTA5 just as soon as it drops below $40.
I didn't know that GTA was supposed to answer supply us with new insights into the Nature of Man.
If I was on a quest to find The Meaning of Life,
I wouldn't look for it in a game called "Grand Theft Auto."
All I want to know is,
Was it FUN?
Sounds like the answer is Yes....just like all the others.
Fix The Stupid
(962 posts)You try to wrap your head around ALL the stuff you have to do and its intimidating.
I like to just drive around and view the city....it really is 'art' at this level...